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Conquest: Yoroni: Kitsune Onmyoji/Kitsune Bakasu

Conquest: Yoroni: Kitsune Onmyoji/Kitsune Bakasu

Regular price $35.99 CAD
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Available- April 25th

Preorder Cutoff- March 16th

Those Kitsune who embrace the spirit of water over the capricious nature of the wind are the closest the Yoroni have to a priesthood. Embracing the art of Kotodama, the power of names, these serene figures seek to allow those Yoroni who possess the enlightenment but lack the power to part the veil to do so through the inscription of their name. The more powerful the spirit, the more sturdy and lasting the summoning. For the least of them, the innumerable souls broken too far by the travails of the elemental hells, an incantation of their name allows them to peer into the prime Domain and make their presence felt, empowering allies and hexing foes as they manifest themselves making these figures much sought after on the field of battle, where one incantation can doom an enemy to misfortune or propel an ally into glory.  

HOW THEY PLAY:   A powerful Spellcaster, the Kitsune Onmyoji trades direct damage potential for a toolkit of enhancements and hexes slowing down Enemy Regiments whilst protecting friendly Yoroni Regiments as they move up the battlefield. As a support Spellcaster, the Kitsune Onmyoji enhances the Adaptability (Sui) Ideal Cards and provides access to protection and mutability themed Yoroni Disciplines. As Yoroni Characters share their Ideal Cards’ effects with the Regiment they are attached to make sure to experiment and attach the Daimyo to Regiment of other Ideals as well, allowing for a ton of customization and options!

Contents:

  • 1 Plastic Brute Miniature (Dual Kit w/ Bakasu)
  • 1 Base and Stand
  • 2 Ideal Cards


Traditional armies bring a Command card for each  Regiment and Character they muster on the field. When you draw their card from the Command Stack, you can activate that unit. Simple. The Yoroni Regiments and Characters on the other hand do not bring in Command Cards, but Ideal Cards which behave similar to Command Cards but with some key differences. First of all there are 5 Ideal Cards: Ka, representing Force, Chi representing Resistance, Fu representing Unfettered, Sui representing Adaptability and Mu representing the Void. There are TWO key differences in how Ideal Cards Activate Regiments and Characters: 

  1. Any Ideal Card may Activate ANY Regiment, giving the Yoroni much more flexibility on the battlefield.
  2. When the Ideal represented by the Card matches the IDEAL of the Unit it is activating (as described by its Army List entry), it grants that unit an additional ability that makes them perform way above their points cost.

As a result Yoroni are a very flexible force for a beginner to learn the game as they can activate any unit with any card, avoiding mistakes early. However as their expertise with the Command Stack grows, Yoroni players can begin trading this flexibility for power by matching the Ideal to that of the Unit they wish to activate, drawing further power from their already elite units. 

Moreover, each character that you chose unlocks a certain combination of ability that further amplifies a certain chosen ideal. Bring plenty of Ka regiments into your warband and take advantage of Daimyo to further amplify their offensive power? Or you can bring multiple different ideal so that you can maintain that level of flexibility and unpredictability? These are just some of the ways you can build a Yoroni warband!     


This First Blood Cohort contains 11 models ready to play as an army, a Quick Start Guide, A Cohort Army List, and 11 Ideal Cards.

  • 1 Kitsune Onmyoji miniature
  • 3 Kami Ayakashi miniatures
  • 1 Oni Ayakashi miniature
  • 3 Domaru-damashi miniatures
  • 1 Kappa Bushi miniature
  • 2 Tengu Bushi miniatures
  • 11 Plastic Brute Stands and Bases
  • 11 Ideal Cards
  • 1 Quick Start Guide
  • 1 Welcome Guide
  • Assembly Instructions
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